HIGH SCORE

17.04.2024


DEAD OR ALIVE
http://www.arcade-museum.com/game_detail.php?game_id=7538
doaScorePlayer Dead or Alive (Model 2B, Revision C)
Tecmo 1996
sega/model2.cpp
Fighter / Asian 3DControls:
8-way joy   Buttons: 3


496 x 384  57.5242 Hz
MARPDead or Alive (Model 2B, Revision C) 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


DEAD OR ALIVE 2
http://www.arcade-museum.com/game_detail.php?game_id=7539
doa2
Clone of doa2m
ScorePlayer Dead or Alive 2
Tecmo 1999
sega/naomi.cpp
Controls:
8-way joy   Buttons: 6


640 x 480  61.7026 Hz
MARPDead or Alive 2 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


doa2a
Clone of doa2m
ScorePlayer Dead or Alive 2 (Rev A)
Tecmo 1999
sega/naomi.cpp
Controls:
8-way joy   Buttons: 6


640 x 480  61.7026 Hz
MARPDead or Alive 2 (Rev A) 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


doa2mScorePlayer Dead or Alive 2 Millennium
Tecmo 2000
sega/naomi.cpp
Fighter / Asian 3DControls:
8-way joy   Buttons: 6


640 x 480  61.7026 Hz
MARPDead or Alive 2 Millennium 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


doaa
Clone of doa
ScorePlayer Dead or Alive (Model 2A, Revision A)
Tecmo 1996
sega/model2.cpp
Controls:
8-way joy   Buttons: 3


Screenshot doaa.jpg not available.

496 x 384  57.5242 Hz
MARPDead or Alive (Model 2A, Revision A) 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


doaab
Clone of doa
ScorePlayer Dead or Alive (Model 2A)
Tecmo 1996
sega/model2.cpp
Controls:
8-way joy   Buttons: 3


496 x 384  57.5242 Hz
MARPDead or Alive (Model 2A) 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


doaae
Clone of doa
ScorePlayer Dead or Alive (Export, Model 2A, Revision A)
Tecmo 1996
sega/model2.cpp
Controls:
8-way joy   Buttons: 3


496 x 384  57.5242 Hz
MARPDead or Alive (Export, Model 2A, Revision A) 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


doab
Clone of doa
ScorePlayer Dead or Alive (Model 2B, Revision B)
Tecmo 1996
sega/model2.cpp
Controls:
8-way joy   Buttons: 3


Screenshot doab.jpg not available.

496 x 384  57.5242 Hz
MARPDead or Alive (Model 2B, Revision B) 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


DEAD OR ALIVE++
http://www.arcade-museum.com/game_detail.php?game_id=7540
doappScorePlayer Dead Or Alive ++ (Japan/USA/Export)
Tecmo 1998
sony/zn.cpp
Fighter / Asian 3DControls:
8-way joy   Buttons: 3


640 x 480  60 Hz
Fighter / Versus
MARPDead Or Alive ++ (Japan/USA/Export)16082492SFCHAMPION@M.R.A.http://replay.marpirc.net/index.cgi?mode=frames_search&short=%5edoapp$&table=y&per_game=1000&tourn=0&maxlines=9999
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxiesDead Or Alive ++ [JAPAN] 0
RetroUprising 0
HighScore 0


doappk
Clone of doapp
ScorePlayer Dead Or Alive ++ (Korea)
Tecmo 1998
sony/zn.cpp
Controls:
8-way joy   Buttons: 3


640 x 480  60 Hz
MARPDead Or Alive ++ (Korea) 0
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


taotaidoa
Clone of taotaido
ScorePlayer Tao Taido (6 button version)
Video System Co. 1993
vsystem/taotaido.cpp
Controls:
8-way joy   Buttons: 6


320 x 224  60 Hz
Fighter / Versus
MARPTao Taido (6 button version)209PauloValmir@TeamBrazilhttp://replay.marpirc.net/index.cgi?mode=frames_search&short=%5etaotaidoa$&table=y&per_game=1000&tourn=0&maxlines=9999
Rotaxmame 0
Emux 0
ArcadeHits 0
TwinGalaxies 0
RetroUprising 0
HighScore 0


Number of records: 11